It’s challenging, it’s different, and it’s worth playing again. If the industry standard is indicative of what works today in gaming, System Shock should be a blemish. In an era where we no longer find game manuals in physical cases – if we even get physical cases – System Shock is a game that sports 47 pages of instructions (including a glossary) and a reference card for helpful reminders. By every metric in the industry today, aside from games funded on kickstarter, System Shock would go against every acceptable convention. It did this with alternative mouse functions, more menus than a modern Sims game, and not one tutorial for its dozens of mechanics. It defined an era of gaming, paved the way for one of the best received sequels to grace the genre, and it did this with health bars.
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